Matt Demaray

World building + environment Art + Hard surface + Art

COD MW1  Remaster

Some of my work from COD Modern Warfare Remaster. I was responsible for world building/ story telling, prop modeling and texturing.

Halo 2 Anniversary

My first project at Certain Affinity was Coagulation for Halo 2 Anniversary MP. I was focused primarily on the rocks surrounding the play area.

City Map

White box and player flow exercise, built in 2 weeks.


As the lead environment artist some of my responsibilities on Xcom included props, world building, look and feel, texturing, environment  art pipeline and lighting over 80 maps.

ANKI Drive

These are some of the models made for the ANKI Drive toy line. These vehicle weapon images were used in the app that controls the toy cars on the track.

Schumacher Dental

A  challenging yet rewarding contract job. These tools had no CAD file to help with modeling and they had to be very  precise. I learned a lot  of  modeling tricks from this project.

Big Huge Games

Here are a few samples from my time at Big Huge. My responsibilities included props

and world building.


A few samples from my time after leaving Midway Games before going to Big Huge Games.

EA Sports

My first job in the game industry was working for EA  Sports on the Madden and NCAA Franchise. Here are a few samples of the many stadiums I worked on.